Thunder Castle
Platform: Intellivision
Region: USA
Media: Cartridge
Controller: INTV
Genre: Action - Adventure
Gametype: Licensed
Release Year: 1986
Developer: Mattel Electronics, Quicksilver Software, Inc.
Publisher: INTV
Players: 1 or 2 Alternating
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In this medieval fantasy game, players take control of a brave knight as he sets out on a quest of treasure hunting and survival.  The quest takes the knight into three different realms of danger, each with its own challenges, and an ever changing maze of which they must navigate through.  The quest is broken down into these challenges:

Forest - The Knight must confront three dragons, each one more difficult than the last.  Along the way, an enchanted bat will give him the strength to overcome the danger.

Castle - The Knight must overcome six wizards, his only aid being a mouse that will generally try to avoid capture.

Dungeon - A randomly appearing skull is the only defense against the nine demons that make up the sinister dungeons.

Along the way, the items that the Knight will find may be of some help (or hinder) his quest to make it through the different areas.  Challenge the areas again and again for the highest score possible!


DEVELOPMENT HISTORY:

On January 22, 1982, Vice President of Application Software Gabriel Baum announced a competition for the best game idea with a magic theme. The reason was never announced -- probably Marketing had an idea for a promotional tie-in somewhere -- but whatever it was must have fallen through, since Gabriel didn't bother picking a winner until April.

The winner was Connie Goldman. Connie had been hired as a programmer, but it quickly became apparent that her strength was character animation. She started work on the game, originally titled Magic Castle, but she was continuously pulled away from it to do graphics for other, higher priority games and to put together demos for Marketing. (She did excellent animations of Peanuts, Garfield and McDonalds characters, among others, when Marketing was trying [unsuccessfully] to obtain those licenses.)

Whenever she had time she would return to her game, which had begun appearing in Mattel Electronic catalogs as Mystic Castle, but it was further delayed when Bill Goodrich got permission to use half of the animated characters from it in his own, higher priority, Intellivoice game Quest.

After completing his own game, Mind Strike, and overseeing the programming of Bump 'N' Jump, David Warhol was given the task of helping Connie finish Mystic Castle. They strengthened the game play and, after the cancellation of the voice games, reinstated the animations stolen for Quest. Under the new name Thunder Castle, the game was completed, well over a year after Connie had first started working on it.

Mattel Electronics was closed shortly thereafter, before the game went into production; Thunder Castle was finally released by INTV Corporation in 1986. (Strangely, in the Spring 1986 INTV catalog it is listed under its old name of Mystic Castle; in the Fall '86 catalog it was, and remained, Thunder Castle.)


FUN FACT:

If the painting on the Thunder Castle box cover seems scarier than the game, it's because it was painted for the ADVANCED DUNGEONS & DRAGONS TREASURE OF TARMIN Cartridge magazine ads. When Mattel Electronics closed down, no artwork for Thunder Castle had been completed, so when INTV Corporation released the game, they simply used the Treasure of Tarmin painting.


EASTER EGG:

Press 0 (zero) on either hand controller while the title screen is displayed to see game credits.

 
http://www.mobygames.com/game/intellivision/thunder-castle
http://www.intellivisiongames.com/bluesky/games/credits/intv0.html#thunder_castle
