Bump 'N' Jump
Platform: Intellivision
Region: USA
Media: Cartridge
Controller: INTV
Genre: Racing - Arcade - Top Down
Gametype: Licensed
Release Year: 1983
Developer: Data East Corporation
Publisher: Mattel Electronics
Players: 1 or 2 Alternating
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Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness.


DEVELOPMENT HISTORY:

One day, Mattel Electronics was contacted by a couple of guys from New Jersey, Joe Jacobs and Dennis Clark, with startling information: they had hooked up a PlayCable unit to a personal computer and made their own Intellivision development system. They demonstrated that they had figured out how to program Intellivision games quite well, and they wanted to offer their services to Mattel before going to some other company. Ah, blackmail is such an ugly word...

To keep them away from the competition, Mattel contracted with them to program the Intellivision version of the arcade game Bump 'N' Jump. They, under the name Technology Associates, were paid $24,000 for the conversion.

David Warhol (Mind Strike) served as liaison, giving technical assistance as needed. Except for the title screen graphics by Daisy Nguyen, all the work was done in New Jersey, in one of the programmers' basements; they weren't invited to Mattel headquarters.

An M Network Atari 2600 version was also released. An Aquarius version was announced, but not released.

FUN FACT:

Bump 'N' Jump was released just after credits began appearing on boxes (the first was Masters of the Universe: The Power of He-Man). But since policy forbid including names of people not currently employed at Mattel Electronics, no programmers are credited on the packaging and Daisy is given sole credit for graphics. Dave and Andy Sells (Daisy's supervisor) share credits as "Project Coordinators" and the design is credited to Data East USA, Inc.

 
http://www.mobygames.com/game/intellivision/bump-n-jump
http://www.intellivisiongames.com/bluesky/games/credits/1983c.html#bump_jump
